![]() Take a monster with Fire at max level (50 points in it), and it's child will have Fire 2 as an available tree to take. Skill trees are taken almost straight from DQ8 and DQ9 - and there are evolving skill trees. Zoma is based on monsters from the last dungeon of DQ3, etc etc. For example, the DQ2 last boss is bred from the second to last boss of DQ2 (which is fitting since it's a marathon battle against one after the other). Breeding 2 monsters together gets a new monster, and you can then select 3 (4,5) skill trees from the parents. These trees can give traits, stat boosts, spells, and special attacks. Basically, each monster has a set of 1-3 (4 or 5 for the Mega and Giga size monsters) skill trees, and you gain skill points roughly every other level. Most of the complexity in comparison to Pokemon comes via the breeding system, which is almost the same as Joker 1. DQ5 (years before Pokemon) had monster catching, and even the original DQM was leaps beyond Pokemon in terms of complexity. You start out with a humble Slime, and beat, bash, and breed your way up into the biggest villains of Dragon Quest history. The Fifth game in the DQM Spin Off Series, DQMJ2 is a full 3D Monster Hunting game with a Dragon Quest feel. Picking up the aborted and abused Square Enix translation, Nintendo is releasing DQMJ2 in the US on. Nintendo has graced us with another game that will consume our lives and dominate our DSes.
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